Plugins: Difference between revisions

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The following plugins are bundled with every LabRPS installation:
The following plugins are bundled with every LabRPS installation:
They are easily installable from within LabRPS, using the [[Std_PluginInstaller|Plugin Installer]], found under menu {{MenuCommand|Tools → [[Image:Std_CmdPluginInstaller.svg|24px]] Plugins...}}.
They are easily installable from within LabRPS, using the [[Std_PluginInstaller|Plugin Installer]], found under menu {{MenuCommand|Tools → [[Image:Std_CmdPluginInstaller.svg|24px]] RPS Features...}}.
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* [[Image:Workbench_WindLab.svg|32px]] The [[WindLab_Plugin|WindLab Plugin]] provides a set of tools for the simulation of random wind velocity.
* [[Image:Workbench_WindLab.svg|32px]] The [[WindLab_Plugin|WindLab Plugin]] provides a set of tools for the simulation of random wind velocity.

Revision as of 05:03, 28 October 2024

LabRPS, like many modern design applications, is based on the concept of Plugin. A plugin can be considered as a set of tools specially grouped for a certain task.

In LabRPS, the same concept applies. Tools are provided through plugins. The plugins are in turn some collection of objects called RPS objects or RPS features.

Built-in plugins

The following plugins are bundled with every LabRPS installation: They are easily installable from within LabRPS, using the Plugin Installer, found under menu Tools → Std CmdPluginInstaller.svg RPS Features....

  • Workbench WindLab.svg The WindLab Plugin provides a set of tools for the simulation of random wind velocity.
  • Workbench SeismicLab.svg The SeismicLab Plugin provides a set of tools for the simulation of seismic ground motion.
  • Workbench SeaLab.svg The SeaLab Plugin provides a set of tools for the simulation of sea surface.

External plugins

LabRPS plugins are easy to program in C++, there are therefore many people developing additional plugins outside of the LabRPS main development area.

The external plugins page lists all that are known to this community.

New plugins are always in development, stay tuned!